Google Analytics and AIR
No commentsSo I thought I would take my old post of finding the median value of my Google Analytics and convert this to an Adobe AIR application. Here is the old post.
Here is the code I am beginning with:
<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="800" height="800">
<mx:Script>
<![CDATA[
import flash.filesystem.FileMode;
import [...]
Trails Animation - Version 2
No commentsA new trails animation with a blur effect and a motion of the objects animated towards you. Please note: This is a work in progress and the Main.as file needs to be cleaned up so there aren’t 2 entries for the image load when the movie clip is duplicated.
package
{
import flash.display.MovieClip;
import flash.display.DisplayObject;
import [...]
Trails Animation
No commentsThis code was submitted to me via email who requested some assistance to get this trailing animation to be bound by any newly created object. I edited the code slightly and added a Rect class to build my rectangle object (which could be replaced by an image if so desired). I added a timer to [...]
APE Vectors, Built-In Collision Detection, User Control
No commentsThis movie demonstrates the ability to move one object that collides with another object. You have control over the white ball by simply using your arrow keys. I modified the classes slightly and added some more configuration to the circle classes.
package {
import flash.display.Sprite;
import flash.events.Event;
import org.cove.ape.APEngine;
import org.cove.ape.Vector;
import org.cove.ape.CircleParticle;
import org.cove.ape.Group;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.text.TextField;
public [...]
APE Vectors and Collidable Walls
No commentsSo I just added some walls to my little movie here and took out the KEY_UP handler to allow the circle to continuously move around the stage. To activate, simply hit an arrow key.
package {
import flash.display.Sprite;
import flash.events.Event;
import org.cove.ape.APEngine;
import org.cove.ape.Vector;
import org.cove.ape.CircleParticle;
import org.cove.ape.Group;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.text.TextField;
public class Main extends Sprite
{
private var cp:Circle = new [...]