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APE – RemoveChild -> RemoveParticle Method

So I have been wondering how to make my APE animations to run a less processor intensive, the first thing to look at was the way to rid of any created objects that are no longer needed. I found out that the way to do this with particles created with APE is to simply use the RemoveParticle Method:

removeParticle(myObject);

Posted in APE - Actionscript Physics Engine, Actionscript 3.


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