01Jul
BitmapData Perlin Noise
No commentsSaw this over at Adobe with the use of the perlinNoise method:
package
{
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BitmapDataChannel;
public class BitmapDataPerlinNoise extends Sprite
{
public function BitmapDataPerlinNoise()
{
var bmd:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0x00ffffff);
var seed:Number = Math.floor(Math.random() * 10);
var channels:uint = BitmapDataChannel.RED | BitmapDataChannel.BLUE | BitmapDataChannel.GREEN;
bmd.perlinNoise(100, 80, 6, seed, false, true, channels, false, null);
var bm:Bitmap = new Bitmap(bmd);
addChild(bm);
}
}
}
Categories: Actionscript 3, Bitmap Data
Tuesday, July 1st, 2008 at 10:02 am and is filed under Actionscript 3, Bitmap Data. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.