Archive for July, 2008
APE - Actionscript Physics Engine Revisited - Multiple Bouncing Balls
No commentsIt has been a while since I have been able to play around with APE, so I just came up with this little movie to become reacquainted with the code. To play, click the button at the bottom of the movie within the white area.
package {
import flash.display.Sprite;
[...]
Checkbox Component
No commentsA little piece that utilized the Checkbox component, Button component, and Yahoo!’s Alert Manager component. Things like this are probably more appropriate for Flex and MXML, but for now I will stick with CS3.
package
{
// Components Used:
// ——————–
// Yahoo! Alert Manager
// Button
// CheckBox
import flash.display.Sprite;
import flash.events.MouseEvent;
import com.yahoo.astra.fl.managers.AlertManager;
import fl.controls.Button;
import fl.controls.CheckBox;
public class Main extends Sprite
{
private [...]
Occupying more web space
No commentsI have been quite busy doing some contract work, so I thought I would display some of the projects that have been completed (all design work by Edgar Stewart):
owater.com
An all flash site, complete with audio and image gallery.
We started making owater because we wanted something we could feel good about drinking everyday. At owater, we [...]
Loading a .CSV File
No commentsMy next project involves loading of a .csv file and then having the ability to execute methods to the data. I have searched around and found this sweet project:
http://www.elegantfloraldesigns.us/blogstuff/ProgressBarCsvConversionExample/
ProgressBarCsvConversionExample.html
I should also mention that since my next project will be based more on data, that Flex would be a better application for this… but the following [...]
Actionscript 3 Method to Stop All Sounds within Flash Player
1 comment so farSo I have some audio playing on one of my pages within my Flash movie, but I wanted it to stop playing when the user travels away from the audio page. I know in Actionscript 1 and possibly Actionscript 2 the stopAllSounds() method was available. I soon discovered that in Actionscript 3 you can [...]