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Image Gallery – Part III – Categories

So, a little more functionality to our Image Gallery project – I just wanted to add more functionality by allowing the user to toggle between different sets of Image Galleries. For this example you can toggle between 2 galleries by hitting ‘1′ or ‘2′ on your keyboard.

I made some slight modifications to the classes. First, I created a new class that will represent our Main Document class named Main.as and took out the array of images in the ImageGallery.as file so that the Main.as file could pass in a new array to have a gallery populated. Here are the two classes:

package
{
	import flash.display.Sprite;
	import flash.display.DisplayObject;
	import flash.display.DisplayObjectContainer;
	import flash.events.KeyboardEvent;

	public class Main extends Sprite
	{
		private var GalleryImagesArr:Array;
		private var CatGallery:ImageGallery;
		private var theater:Sprite;

		public function Main()
		{
			theater = new Sprite();
			addChild ( theater );

			// set the stage
			categoryOne();

			// set the listener
			stage.addEventListener ( KeyboardEvent.KEY_DOWN, changeCategory );
		}

		private function categoryOne():void
		{
			GalleryImagesArr = new Array();
			GalleryImagesArr[0] = new Array("http://manewc.com/projects/flash/i/imagegallery/avon0.jpg","http://manewc.com/projects/flash/i/imagegallery/avonlarge0.jpg");
			GalleryImagesArr[1] = new Array("http://manewc.com/projects/flash/i/imagegallery/avon1.jpg","http://manewc.com/projects/flash/i/imagegallery/avonlarge1.jpg");
			GalleryImagesArr[2] = new Array("http://manewc.com/projects/flash/i/imagegallery/avon2.jpg","http://manewc.com/projects/flash/i/imagegallery/avonlarge2.jpg");
			GalleryImagesArr[3] = new Array("http://manewc.com/projects/flash/i/imagegallery/avon3.jpg","http://manewc.com/projects/flash/i/imagegallery/avonlarge3.jpg");
			GalleryImagesArr[4] = new Array("http://manewc.com/projects/flash/i/imagegallery/avon4.jpg","http://manewc.com/projects/flash/i/imagegallery/avonlarge4.jpg");
			GalleryImagesArr[5] = new Array("http://manewc.com/projects/flash/i/imagegallery/avon5.jpg","http://manewc.com/projects/flash/i/imagegallery/avonlarge5.jpg");
			GalleryImagesArr[6] = new Array("http://manewc.com/projects/flash/i/imagegallery/avon6.jpg","http://manewc.com/projects/flash/i/imagegallery/avon6.jpg");
			GalleryImagesArr[7] = new Array("http://manewc.com/projects/flash/i/imagegallery/avon7.jpg","http://manewc.com/projects/flash/i/imagegallery/avon7.jpg");
			GalleryImagesArr[8] = new Array("http://manewc.com/projects/flash/i/imagegallery/avon8.jpg","http://manewc.com/projects/flash/i/imagegallery/avon8.jpg");
			GalleryImagesArr[9] = new Array("http://manewc.com/projects/flash/i/imagegallery/avon9.jpg","http://manewc.com/projects/flash/i/imagegallery/avon9.jpg");

			CatGallery = new ImageGallery ( GalleryImagesArr );
			theater.addChild ( CatGallery );
		}

		private function categoryTwo():void
		{

			GalleryImagesArr = new Array();
			GalleryImagesArr[0] = new Array("http://manewc.com/projects/flash/i/imagegallery/hyannis/thmb0123.jpg","http://manewc.com/projects/flash/i/imagegallery/hyannis/0123.jpg");
			GalleryImagesArr[1] = new Array("http://manewc.com/projects/flash/i/imagegallery/hyannis/thmb0220.jpg","http://manewc.com/projects/flash/i/imagegallery/hyannis/0220.jpg");
			GalleryImagesArr[2] = new Array("http://manewc.com/projects/flash/i/imagegallery/hyannis/thmb0222.jpg","http://manewc.com/projects/flash/i/imagegallery/hyannis/0222.jpg");
			GalleryImagesArr[3] = new Array("http://manewc.com/projects/flash/i/imagegallery/hyannis/thmb0239.jpg","http://manewc.com/projects/flash/i/imagegallery/hyannis/0239.jpg");
			GalleryImagesArr[4] = new Array("http://manewc.com/projects/flash/i/imagegallery/hyannis/thmb0263.jpg","http://manewc.com/projects/flash/i/imagegallery/hyannis/0263.jpg");
			GalleryImagesArr[5] = new Array("http://manewc.com/projects/flash/i/imagegallery/hyannis/thmb0268.jpg","http://manewc.com/projects/flash/i/imagegallery/hyannis/0268.jpg");
			GalleryImagesArr[6] = new Array("http://manewc.com/projects/flash/i/imagegallery/hyannis/thmb0289.jpg","http://manewc.com/projects/flash/i/imagegallery/hyannis/0289.jpg");
			GalleryImagesArr[7] = new Array("http://manewc.com/projects/flash/i/imagegallery/hyannis/thmb0983.jpg","http://manewc.com/projects/flash/i/imagegallery/hyannis/0983.jpg");
			GalleryImagesArr[8] = new Array("http://manewc.com/projects/flash/i/imagegallery/hyannis/thmb0989.jpg","http://manewc.com/projects/flash/i/imagegallery/hyannis/0989.jpg");
			GalleryImagesArr[9] = new Array("http://manewc.com/projects/flash/i/imagegallery/hyannis/thmb0998.jpg","http://manewc.com/projects/flash/i/imagegallery/hyannis/0998.jpg");

			CatGallery = new ImageGallery ( GalleryImagesArr );
			theater.addChild ( CatGallery );
		}

		private function changeCategory ( k:KeyboardEvent ):void
		{
			if ( k.keyCode == 49 )
			{
				cleanChildren();
				categoryOne();
			}
			else if ( k.keyCode == 50 )
			{
				cleanChildren();
				categoryTwo();
			}
		}

		private var theaterArr:Array;
		private var childrenArr:Array;

		private function cleanChildren()
		{
			// get children
			theaterArr = traceChildren ( theater );

			// find children, if exist then delete
			for ( var t:uint = 0; t < theaterArr.length; t++ )
			{
				if ( theaterArr[t] == "[object ImageGallery]" )
				{
					theater.removeChild( theaterArr[t] );
					theaterArr[t] = null;
				}
			}
		}

		private function traceChildren(d:Sprite)
        {
			childrenArr = new Array();

            for ( var k:uint; k < d.numChildren; k++ )
            {
                var o:DisplayObject = d.getChildAt(k);  

                if ( o is DisplayObjectContainer )
                {
                    childrenArr.push ( o );
                }
                else
                {
					// childrenArr.push ( "" );
                }
            }

			return childrenArr;

        }
	}
}

and the ImageGallery.as

package
{
	import flash.display.Sprite;
	import flash.display.Shape;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import caurina.transitions.*;

	public class ImageGallery extends Sprite
	{
		private var ThumbArray:Array;
		private var tobj:Array; // thumb object array
		private var thumbMargin:Number = 5;
		private var ThumbNavigation:Sprite; // this is to hold all the thumbnails
		private var incrementArr:Array;
		private var VisibleThumbnails:Number = 4; // this will set the number of thumbnails that will be visible.
		private var MaskWidth:Number;
		private var myMask:Shape;
		private var maskHeight:Number = 100;
		private var nb:Sprite;
		private var bb:Sprite;
		private var nbs:Shape; // next button
		private var bbs:Shape; // back button
		private var CurrentIndex:Number = 0;
		private var ButtonIndex:Number;
		private var ButtonCounter:Number = 0;
		private var beginPoint:Number;
		private var endPoint:Number;
		private var destPoint:Number;
		private var ThumbNavigationOffset:Number;
		private var MainImage:LargeImage;
		private var MainImageMask:Shape;

		public function ImageGallery(iarr:Array)
		{
			// the array of the thumbnail images
			ThumbArray = new Array();

			for ( var g:uint = 0; g < iarr.length; g++ )
			{
				ThumbArray[g] = new Array ( iarr[g][0], iarr[g][1] );
			}

			addEventListener ( Event.ADDED_TO_STAGE, init );

			ButtonIndex = VisibleThumbnails;
		}

		private function init(e:Event):void
		{
			// the holder movie to hold all the thumbnail images
			ThumbNavigation = new Sprite();
			addChild ( ThumbNavigation );
			// put it off the stage
			ThumbNavigation.y = stage.stageHeight + maskHeight;

			// create the thumbnails
			tobj = new Array;

			for ( var c:uint = 0; c < ThumbArray.length; c++ )
			{
				// create a thumbnail image
				tobj.push ( new Thumbnail( ThumbArray[c][0], c ) );
			}

			// set the event to make sure all images are loaded
			addEventListener ( Event.ENTER_FRAME, checkLoadedThumb );
		}

		private function checkLoadedThumb ( e:Event ):void
		{
			var loadCounter:Number = 0;

			for ( var d:uint = 0; d < ThumbArray.length; d++ )
			{
				if ( tobj[d].myWidth > 0 )
				{
					loadCounter++;
				}
			}

			if ( loadCounter == ThumbArray.length )
			{
				removeEventListener ( Event.ENTER_FRAME, checkLoadedThumb );

				// position the thumbnails
				positionThumbs();
			}
		}

		private function positionThumbs():void
		{
			var totalWidth:Number = 0;
			incrementArr = new Array();

			for ( var v:uint = 0; v < ThumbArray.length; v++ )
			{
				tobj[v].x = totalWidth;
				tobj[v].alpha = 0;

				// set the increments for each slide position when moving left to right
				incrementArr.push ( totalWidth );

				trace ( incrementArr[v] );
				// check for the width of the mask to go over thumbnail navigation
				if ( v == VisibleThumbnails )
				{
					MaskWidth = totalWidth;

					// create the mask
					CreateThumbnailMask();
				}

				totalWidth += thumbMargin + tobj[v].myWidth;
				// add the thumbnail to the stage
				ThumbNavigation.addChild ( tobj[v] );

				// thumbnail is alpha 0, let's fade it up to 80%
				Tweener.addTween(tobj[v], {alpha: .8, time:.8, transition:"easeOut"});

				// add the mouseevents
				tobj[v].addEventListener ( MouseEvent.MOUSE_OVER, ThumbOver );
				tobj[v].addEventListener ( MouseEvent.MOUSE_DOWN, ThumbDown );
				tobj[v].addEventListener ( MouseEvent.MOUSE_OUT, ThumbOut );
			}
		}

		private function CreateThumbnailMask():void
		{
			// Center the Menu
			ThumbNavigation.x = (stage.stageWidth / 2) - (MaskWidth / 2);
			ThumbNavigationOffset = ThumbNavigation.x;

			// Create the Mask
			myMask = new Shape();
            myMask.graphics.beginFill(0x000000);
            myMask.graphics.drawRect(ThumbNavigation.x, stage.stageHeight-maskHeight, MaskWidth, maskHeight);
            myMask.graphics.endFill();

			addChild ( myMask );

			// set the mask
			ThumbNavigation.mask = myMask;

			// show the Menu on Y axis
			Tweener.addTween(ThumbNavigation,{y:stage.stageHeight-maskHeight, time:.5, transition:"easeOut"});

			// create the next button
			NextButton();

			// create the back button
			BackButton();

			// setupUI;
			SetupUI();
		}

		private function ThumbOver (m:MouseEvent):void
		{
			Tweener.addTween(m.currentTarget, {alpha: 1, time:.8, transition:"easeOutBack"});
			Tweener.addTween(m.currentTarget, {y: -20, time:2, transition:"easeOut"});
		}

		private function ThumbDown (m:MouseEvent):void
		{
			// re initialize the index value
			CurrentIndex = m.currentTarget.myId;

			if ( MainImage ) removeChild ( MainImage );

			MainImage = new LargeImage ( ThumbArray[CurrentIndex][1] );
			addChildAt ( MainImage, 0 );

			// Create the Main Image Mask
			MainImageMask = new Shape();
            MainImageMask.graphics.beginFill(0x000000);
            MainImageMask.graphics.drawRect(0,0,stage.stageWidth,stage.stageHeight-maskHeight-10);
            MainImageMask.graphics.endFill();
			addChild ( MainImageMask );

			MainImage.mask = MainImageMask;
		}

		private function ThumbOut (m:MouseEvent):void
		{
			Tweener.addTween(m.currentTarget, {alpha: .8, time:2, transition:"easeOutBack"});
			Tweener.addTween(m.currentTarget, {y: 0, time:2, transition:"easeOut"});
		}

		private function NextButton():void
		{
			nbs = new Shape();
            nbs.graphics.beginFill(0x000000);
            nbs.graphics.drawRect(stage.stageWidth - 20, stage.stageHeight-maskHeight, 20, maskHeight);
            nbs.graphics.endFill();

			nb = new Sprite();
			nb.name = "nextbutton";
			addChild ( nb );

			nb.addChild ( nbs );

			nb.addEventListener( MouseEvent.MOUSE_DOWN, MoveThumbnails );
		}

		private function BackButton():void
		{
			bbs = new Shape();
            bbs.graphics.beginFill(0x000000);
            //myMask.graphics.lineStyle(1, 0x000000);
            bbs.graphics.drawRect(0, stage.stageHeight-maskHeight, 20, maskHeight);
            bbs.graphics.endFill();

			bb = new Sprite();
			addChild ( bb );
			bb.name = "backbutton";
			bb.addChild ( bbs );

			bb.addEventListener( MouseEvent.MOUSE_DOWN, MoveThumbnails );
		}

		private function MoveThumbnails(m:MouseEvent):void
		{
			// check the current index and slide accordingly
			if ( m.currentTarget.name == "nextbutton" && ButtonIndex < ThumbArray.length )
			{
				nb.removeEventListener( MouseEvent.MOUSE_DOWN, MoveThumbnails );

				ButtonIndex++;

				destPoint = ThumbNavigationOffset - incrementArr[++ButtonCounter];

				Tweener.addTween(ThumbNavigation,{x:destPoint, time:.6, transition:"easeOut", onComplete:EnableButtons("nextbutton")});
			}
			else if ( m.currentTarget.name == "backbutton" && ButtonIndex > 0 )
			{
				bb.removeEventListener( MouseEvent.MOUSE_DOWN, MoveThumbnails );

				ButtonIndex--;

				destPoint = ThumbNavigationOffset - incrementArr[--ButtonCounter];
				Tweener.addTween(ThumbNavigation,{x:destPoint, time:.5, transition:"easeOut", onComplete:EnableButtons("backbutton")});
			}

			SetupUI();
		}

		private function EnableButtons(btnId:String):void
		{
			if ( btnId == "nextbutton" ) nb.addEventListener( MouseEvent.MOUSE_DOWN, MoveThumbnails );
			if ( btnId == "backbutton" ) bb.addEventListener( MouseEvent.MOUSE_DOWN, MoveThumbnails );
		}

		private function SetupUI():void
		{
			// this function is to control the visibility of the next and back buttons
			trace ( "ButtonIndex: " + ButtonIndex + " " + VisibleThumbnails );
			if ( ButtonIndex > VisibleThumbnails )
			{
				Tweener.addTween(bb, {alpha: 1, time:2, transition:"easeOut"});
				// Tweener.addTween(nb, {alpha: 1, time:2, transition:"easeOut"});
				bb.addEventListener( MouseEvent.MOUSE_DOWN, MoveThumbnails );
			}
			else if ( ButtonIndex == VisibleThumbnails )
			{
				Tweener.addTween(bb, {alpha: 0, time:2, transition:"easeOut"});
				bb.removeEventListener( MouseEvent.MOUSE_DOWN, MoveThumbnails );
			}

			if ( ButtonIndex == ThumbArray.length )
			{
				Tweener.addTween(nb, {alpha: 0, time:2, transition:"easeOut"});
				nb.removeEventListener( MouseEvent.MOUSE_DOWN, MoveThumbnails );
			}
			else
			{
				Tweener.addTween(nb, {alpha: 1, time:2, transition:"easeOut"});
				nb.addEventListener( MouseEvent.MOUSE_DOWN, MoveThumbnails );
			}
		}
	}
}

Posted in Actionscript 3, Image Effects, Image Gallery Project, Tweener.


4 Responses

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  1. Yaz says

    once again, this is a great example. Do you think you will take this another set and use XML to pass in the array of images and thumbs?

  2. admin says

    Thanks Yaz. Yes – XML loading will be my next demo, then I was thinking the addition of captions.

  3. Mem says

    Hi
    I’m new to Flex, can you add the mxml to help me understand how this works?
    Thank you

  4. kanu kukreja says

    Hi Mem,
    I need your small help,
    1. Is there’s a way that we can show that this particular image is selected in the image scroller?
    2. Is there’s a way so that i can show the 8th or any other pic as a default view instead of 1st one everytime in the scroller?
    Thanks
    Kanu



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