This came in handy for my carousel animation. It helped resort the objects z-index based on it’s scale parameter.
package
{
import flash.display.Sprite;
import fl.controls.TextArea;
import fl.controls.ScrollPolicy;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFieldType;
import flash.text.TextFormat;
public class ArraySortOn extends Sprite
{
private var output:TextArea;
private var Arr:Array;
private var ConcatArrays:Array;
private var msgString:String;
public function ArraySortOn()
{
init()
}
private function init():void
{
// display our output field
Output();
// set up the arrays
Arr = new Array();
Arr.push({fname:"ashley", lname:"jackson"});
Arr.push({fname:"morgan", lname:"newcomb"});
Arr.push({fname:"andy", lname:"smith"});
Arr.push({fname:"joe", lname:"blow"});
// display the output
msg ( "OUTPUT" );
msg ( "-----------------------------------" );
msg ( "ArrOne:\n " + outputArray(Arr) );
msg ( "Sorting....." );
Arr.sortOn(["lname", "fname"]);
msg ( "Last Name then First Name:\n " + outputArray(Arr));
Arr.sortOn(["fname", "lname"]);
msg ( "First Name then Last Name:\n " + outputArray(Arr));
msg ( "-----------------------------------" );
}
private function outputArray(a:Array)
{
msgString = "";
for ( var i:uint = 0; i < a.length; i++ )
{
msgString += a[i].fname + "\t" + a[i].lname + "\n";
}
return msgString;
}
// UI elements
public function Output():void
{
// Small Black Text Formatting
var smallBlackFormat:TextFormat = new TextFormat();
smallBlackFormat.font = "Arial";
smallBlackFormat.color = 0x000000;
smallBlackFormat.size = 10;
smallBlackFormat.underline = false;
// output TextField
output = new TextArea();
output.verticalScrollPolicy = ScrollPolicy.ON;
output.condenseWhite = true;
output.setSize(stage.stageWidth, stage.stageHeight);
output.move(0,0);
addChild(output);
}
public function msg(m:String):void
{
output.appendText (m + "\n");
}
}
}
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